[ Un Entorno Virtual de Aprendizaje para Algebra Elemental Basado en Juegos y los Principios de la Teoría Cognitiva ]
Volume 12, Issue 1, July 2015, Pages 243–251
Huerta Luis1, Santiago Pablo2, Ruiz Juan3, Cabrera Nubia4, Oscar de la Rosa5, and Benítez Felipe6
1 Department of Informatics, University of Istmo, Ciudad Ixtepec, Oaxaca, Mexico
2 Department of Informatics, University of Istmo, Ciudad Ixtepec, Oaxaca, Mexico
3 Department of Informatics, University of Istmo, Ciudad Ixtepec, Oaxaca, Mexico
4 Department of Informatics, University of Istmo, Ciudad Ixtepec, Oaxaca, Mexico
5 Department of Informatics, University of Istmo, Ciudad Ixtepec, Oaxaca, Mexico
6 Department of Informatics, University of Istmo, Ciudad Ixtepec, Oaxaca, Mexico
Original language: Spanish
Copyright © 2015 ISSR Journals. This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
The teaching-learning processes for algebra are crucial, because they promote the cognitive bases for the study of other knowledge areas like engineering's; however, its topics are one of the most complicated to understand for many students. In the last years, the virtual learning environments have been taking importance to support the teaching-learning process in general way. In this work the development of a based games virtual learning environment, containing elementals topics of algebra and designed for first semester students on bachelor level, is described. The learning tool has been built with three main modules: 1) Learning, containing audiovisual lessons based on sensorial stimulus, designed with the cognitive theory principles; 2) Reinforcement, where the understanding of the lessons is practiced using an approach based on games and student centered; 3) Evaluation, where the level of learned and practiced topics of the lessons is evaluated. The three modules development of the learning virtual environment are detailed, so as the auxiliary modules for the management of the information of professors and students, queries and reports.
Author Keywords: Educational, Cognitive, Games, Learning, Multimedia.
Volume 12, Issue 1, July 2015, Pages 243–251
Huerta Luis1, Santiago Pablo2, Ruiz Juan3, Cabrera Nubia4, Oscar de la Rosa5, and Benítez Felipe6
1 Department of Informatics, University of Istmo, Ciudad Ixtepec, Oaxaca, Mexico
2 Department of Informatics, University of Istmo, Ciudad Ixtepec, Oaxaca, Mexico
3 Department of Informatics, University of Istmo, Ciudad Ixtepec, Oaxaca, Mexico
4 Department of Informatics, University of Istmo, Ciudad Ixtepec, Oaxaca, Mexico
5 Department of Informatics, University of Istmo, Ciudad Ixtepec, Oaxaca, Mexico
6 Department of Informatics, University of Istmo, Ciudad Ixtepec, Oaxaca, Mexico
Original language: Spanish
Copyright © 2015 ISSR Journals. This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
Abstract
The teaching-learning processes for algebra are crucial, because they promote the cognitive bases for the study of other knowledge areas like engineering's; however, its topics are one of the most complicated to understand for many students. In the last years, the virtual learning environments have been taking importance to support the teaching-learning process in general way. In this work the development of a based games virtual learning environment, containing elementals topics of algebra and designed for first semester students on bachelor level, is described. The learning tool has been built with three main modules: 1) Learning, containing audiovisual lessons based on sensorial stimulus, designed with the cognitive theory principles; 2) Reinforcement, where the understanding of the lessons is practiced using an approach based on games and student centered; 3) Evaluation, where the level of learned and practiced topics of the lessons is evaluated. The three modules development of the learning virtual environment are detailed, so as the auxiliary modules for the management of the information of professors and students, queries and reports.
Author Keywords: Educational, Cognitive, Games, Learning, Multimedia.
How to Cite this Article
Huerta Luis, Santiago Pablo, Ruiz Juan, Cabrera Nubia, Oscar de la Rosa, and Benítez Felipe, “A Virtual Learning Environment for Elementary Algebra Based on Games and the Principles of Cognitive Theory,” International Journal of Innovation and Applied Studies, vol. 12, no. 1, pp. 243–251, July 2015.