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International Journal of Innovation and Applied Studies
ISSN: 2028-9324     CODEN: IJIABO     OCLC Number: 828807274     ZDB-ID: 2703985-7
 
 
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Extraction of curves skeletons making a comparative study between 3D voxel objects and simple 3D objects using 2D view by applying a new approach of Thinning algorithm


[ Extraction des courbes squelletes en faisant une etude comparative entre les objets voxels 3D et des objets 3D simples via une vue 2D en appliquant une nouvelle approche d'algorithme Thinning ]

Volume 7, Issue 2, August 2014, Pages 464–471

 Extraction of curves skeletons making a comparative study between 3D voxel objects and simple 3D objects using 2D view by applying a new approach  of Thinning algorithm

Ilhame Agnaou1, Abdelkrim MAARIR2, and Belaid BOUIKHALENE3

1 Equipe de Traitement de l'information et des télécommunications, Université Sultan Moulay Slimane, Beni Mellal, Morocco
2 Equipe de Traitement de l'information et des télécommunications, Université Sultan Moulay Slimane, Beni Mellal, Morocco
3 Equipe de Traitement de l'information et des télécommunications, Université Sultan Moulay Slimane, Beni Mellal, Morocco

Original language: French

Copyright © 2014 ISSR Journals. This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.

Abstract


To make an animation of a 3D model, it must be characterized by its shape by searching a hierarchical structure "skeleton" that best describes the shape of the object by describing the main joints and edges of the latter.
So our idea developed in this paper is to use a new approach to algorithm "Thinning" applied to 3D objects in a 2D view that will facilitate the extraction of these skeletons from these objects and to compare them with 3D objects voxels to accurately describe the morphology of the objects used and facilitate the recognition of 3D objects from their skeletons.

Author Keywords: Animation, The morphology, Thinning Algorithm, 3D Object, 3D voxels objects, skeleton, recognition.


Abstract: (french)


Afin de faire une animation d'un modèle 3D,on doit le caractériser par sa forme en cherchant une structure hiérarchique "squelette" qui décrit le mieux possible la forme de cet objet en décrivant les articulations et les arêtes principales de ce dernier.
Donc, notre idée développée dans cet article est d'utiliser une nouvelle approche de l'algorithme « Thinning » appliquée à des objets 3D en vue 2D qui va faciliter l'extraction de ces squelettes à partir de ces objets et de les comparer avec des objets 3D voxels pour bien décrire la morphologie des objets utilisés et faciliter la reconnaissance des objets 3D à partir de leurs squelettes.

Author Keywords: Animation, la morphologie, Algorithme Thinning, Objet 3D, Objet 3D voxels, Squelette, Reconnaissance.


How to Cite this Article


Ilhame Agnaou, Abdelkrim MAARIR, and Belaid BOUIKHALENE, “Extraction of curves skeletons making a comparative study between 3D voxel objects and simple 3D objects using 2D view by applying a new approach of Thinning algorithm,” International Journal of Innovation and Applied Studies, vol. 7, no. 2, pp. 464–471, August 2014.