[ Parámetros del diseño metodológico para el desarrollo de una APP como herramienta para incentivar el aprendizaje de los niños con problemas de autismo de manera visual y entretenida para uso de una fundación de ayuda social ]
Volume 27, Issue 1, August 2019, Pages 1–10
Miriam Elizabeth Peña González1, Patricia María Marcillo Sánchez2, Cesar Gabriel Barrionuevo De La Rosa3, Milton Alexander Villegas Alava4, and Francisco Jose Cedeño Moran5
1 Ingenieria en Networking y Telecomunicaciones, Universidad de Guayaquil, Facultad de Ciencias Matemáticas y Físicas, Guayaquil, Guayas, Ecuador
2 Ingenieria en Sistemas Administrativos Computacionales, Universidad de Guayaquil, Facultad de Ciencias Administrativas, Guayaquil, Guayas, Ecuador
3 Facultad de Ciencias Administrativas, Universidad de Guayaquil, Guayaquil, Guayas, Ecuador
4 Ingenieria en Sistemas Administrativos Computacionales, Universidad de Guayaquil, Facultad de Ciencias Administrativas, Guayaquil, Guayas, Ecuador
5 Ingenieria en Sistemas Administrativos Computacionales, Universidad de Guayaquil, Facultad de Ciencias Administrativas, Guayaquil, Guayas, Ecuador
Original language: Spanish
Copyright © 2019 ISSR Journals. This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
This project focuses on the development of an App for the use of teachers who attend to children who have problems with autism and who require technological reinforcement to route activities that will help to arouse interest and motivation in basic learning. the shapes and colors, this application will be instrumented in its menu with very specific activities that have been analyzed from the proper environment of teaching in the social aid foundation. The technological solution we offer will be developed with a process control based on the Scrum methodology. This work will show us the benefits that we will obtain when using technology to help children in an entertaining way to insert themselves in communication with other people using this mobile application.
Author Keywords: application, Autism, learning, communication, Scrum.
Volume 27, Issue 1, August 2019, Pages 1–10
Miriam Elizabeth Peña González1, Patricia María Marcillo Sánchez2, Cesar Gabriel Barrionuevo De La Rosa3, Milton Alexander Villegas Alava4, and Francisco Jose Cedeño Moran5
1 Ingenieria en Networking y Telecomunicaciones, Universidad de Guayaquil, Facultad de Ciencias Matemáticas y Físicas, Guayaquil, Guayas, Ecuador
2 Ingenieria en Sistemas Administrativos Computacionales, Universidad de Guayaquil, Facultad de Ciencias Administrativas, Guayaquil, Guayas, Ecuador
3 Facultad de Ciencias Administrativas, Universidad de Guayaquil, Guayaquil, Guayas, Ecuador
4 Ingenieria en Sistemas Administrativos Computacionales, Universidad de Guayaquil, Facultad de Ciencias Administrativas, Guayaquil, Guayas, Ecuador
5 Ingenieria en Sistemas Administrativos Computacionales, Universidad de Guayaquil, Facultad de Ciencias Administrativas, Guayaquil, Guayas, Ecuador
Original language: Spanish
Copyright © 2019 ISSR Journals. This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
Abstract
This project focuses on the development of an App for the use of teachers who attend to children who have problems with autism and who require technological reinforcement to route activities that will help to arouse interest and motivation in basic learning. the shapes and colors, this application will be instrumented in its menu with very specific activities that have been analyzed from the proper environment of teaching in the social aid foundation. The technological solution we offer will be developed with a process control based on the Scrum methodology. This work will show us the benefits that we will obtain when using technology to help children in an entertaining way to insert themselves in communication with other people using this mobile application.
Author Keywords: application, Autism, learning, communication, Scrum.
How to Cite this Article
Miriam Elizabeth Peña González, Patricia María Marcillo Sánchez, Cesar Gabriel Barrionuevo De La Rosa, Milton Alexander Villegas Alava, and Francisco Jose Cedeño Moran, “Parameters of the methodological design for the development of an APP as a tool to encourage the learning of children with autism problems in a visual and entertaining way for the use of a foundation of social assistance,” International Journal of Innovation and Applied Studies, vol. 27, no. 1, pp. 1–10, August 2019.