Volume 10, Issue 1, January 2015, Pages 95–100
Purva Kedari1, Puja Mahamulkar2, Eram Khan3, and Shalakha Kohli4
1 Dept of Comp. Engg, Assistant prof. S.S.Vanjire, SAE, Kondhwa, Pune University, India
2 Dept of Comp. Engg, Assistant prof. S.S.Vanjire, SAE, Kondhwa, Pune University, India
3 Dept of Comp. Engg, Assistant prof. S.S.Vanjire, SAE, Kondhwa, Pune University, India
4 Dept of Comp. Engg, Assistant prof. S.S.Vanjire, SAE, Kondhwa, Pune University, India
Original language: English
Copyright © 2015 ISSR Journals. This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
E shopping is a system that permits a customer to submit online orders of products which they desire to buy .In e shopping system helps in serving both walk-in-customer and online customers.
In this project we are using augmented reality for e shopping which will help in better human interaction with the products which the company is serving online. In this concept we will be setting up virtual dressing rooms for the fashion industry and digital entertainment applications aim at creating an image or a video of a user in which he or she wears different garments than in the real world. Such images can be displayed, for example, in a magic mirror shopping application or in games and movies. Current solutions involve the error-prone task of body pose tracking
We suggest an approach that allows users who are captured by a set of cameras to be virtually dressed with previously recorded garments in 2D. By using image-based algorithms, we can bypass critical components of other systems, especially tracking based on skeleton models. We rather transfer the appearance of a garment from one user to another by image processing and image-based rendering. Using images of real garments allows for photo-realistic rendering quality with high performance.
Author Keywords: Augmented Reality, Hand Gestures, E-Shopping.
Purva Kedari1, Puja Mahamulkar2, Eram Khan3, and Shalakha Kohli4
1 Dept of Comp. Engg, Assistant prof. S.S.Vanjire, SAE, Kondhwa, Pune University, India
2 Dept of Comp. Engg, Assistant prof. S.S.Vanjire, SAE, Kondhwa, Pune University, India
3 Dept of Comp. Engg, Assistant prof. S.S.Vanjire, SAE, Kondhwa, Pune University, India
4 Dept of Comp. Engg, Assistant prof. S.S.Vanjire, SAE, Kondhwa, Pune University, India
Original language: English
Copyright © 2015 ISSR Journals. This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
Abstract
E shopping is a system that permits a customer to submit online orders of products which they desire to buy .In e shopping system helps in serving both walk-in-customer and online customers.
In this project we are using augmented reality for e shopping which will help in better human interaction with the products which the company is serving online. In this concept we will be setting up virtual dressing rooms for the fashion industry and digital entertainment applications aim at creating an image or a video of a user in which he or she wears different garments than in the real world. Such images can be displayed, for example, in a magic mirror shopping application or in games and movies. Current solutions involve the error-prone task of body pose tracking
We suggest an approach that allows users who are captured by a set of cameras to be virtually dressed with previously recorded garments in 2D. By using image-based algorithms, we can bypass critical components of other systems, especially tracking based on skeleton models. We rather transfer the appearance of a garment from one user to another by image processing and image-based rendering. Using images of real garments allows for photo-realistic rendering quality with high performance.
Author Keywords: Augmented Reality, Hand Gestures, E-Shopping.
How to Cite this Article
Purva Kedari, Puja Mahamulkar, Eram Khan, and Shalakha Kohli, “Augmented Reality using Hand Gesture Recognition System and its use in Virtual Dressing Room,” International Journal of Innovation and Applied Studies, vol. 10, no. 1, pp. 95–100, January 2015.