This paper presents the project "edugame" whose objective is to provide an educational game which introduces a series of activities such as the construction of words, the recognition of letters or mathematical operations for teaching children. We chose to follow, for this project, a methodological approach which begins with a design phase, using UML, followed by an implementation phase using the Android platform. This allowed us to make available to children of 3 to 7 years an interactive game for independent learning.