Volume 9, Issue 4, December 2014, Pages 1531–1540
Badr Hssina1, Mohammed Erritali2, B. Bouikhalene3, and Abdelkrim Merbouha4
1 Faculty of Sciences and Technology, Sultan Moulay Slimane University, Beni Mellal, Morocco
2 Faculty of Sciences and Technology, Sultan Moulay Slimane University, Beni Mellal, Morocco
3 Polydisciplinary Faculty, University Sultan Moulay Slimane, Morocco
4 Faculty of Sciences and Technology, Sultan Moulay Slimane University, Beni Mellal, Morocco
Original language: English
Copyright © 2014 ISSR Journals. This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
This paper presents the project "edugame" whose objective is to provide an educational game which introduces a series of activities such as the construction of words, the recognition of letters or mathematical operations for teaching children. We chose to follow, for this project, a methodological approach which begins with a design phase, using UML, followed by an implementation phase using the Android platform. This allowed us to make available to children of 3 to 7 years an interactive game for independent learning.
Author Keywords: learning game, pedagogical scenario, autonomous learning, Android.
Badr Hssina1, Mohammed Erritali2, B. Bouikhalene3, and Abdelkrim Merbouha4
1 Faculty of Sciences and Technology, Sultan Moulay Slimane University, Beni Mellal, Morocco
2 Faculty of Sciences and Technology, Sultan Moulay Slimane University, Beni Mellal, Morocco
3 Polydisciplinary Faculty, University Sultan Moulay Slimane, Morocco
4 Faculty of Sciences and Technology, Sultan Moulay Slimane University, Beni Mellal, Morocco
Original language: English
Copyright © 2014 ISSR Journals. This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
Abstract
This paper presents the project "edugame" whose objective is to provide an educational game which introduces a series of activities such as the construction of words, the recognition of letters or mathematical operations for teaching children. We chose to follow, for this project, a methodological approach which begins with a design phase, using UML, followed by an implementation phase using the Android platform. This allowed us to make available to children of 3 to 7 years an interactive game for independent learning.
Author Keywords: learning game, pedagogical scenario, autonomous learning, Android.
How to Cite this Article
Badr Hssina, Mohammed Erritali, B. Bouikhalene, and Abdelkrim Merbouha, “Edugame an Android game for teaching children,” International Journal of Innovation and Applied Studies, vol. 9, no. 4, pp. 1531–1540, December 2014.