This paper presents the project "edugame" whose objective is to provide an educational game which introduces a series of activities such as the construction of words, the recognition of letters or mathematical operations for teaching children. We chose to follow, for this project, a methodological approach which begins with a design phase, using UML, followed by an implementation phase using the Android platform. This allowed us to make available to children of 3 to 7 years an interactive game for independent learning.
In this article, we defined the steps to create a web service based on an example that relates to the field of e-Learning. In addition, it cited the components and the basic functionality of a web service. In determining the concepts on which is based the web services namely SOAP and WSDL (a description in XML Schema web service) and UDDI, these three elements constitute the life cycle of use of a web service architecture in a distributed client / server.